Hell’s Pawn

An afterlife on the brink of war and a battle of the heart. So much for resting in peace.

Hell's PawnHell can be bittersweet… like the sting of unrequited love.

After dying, John Grey finds himself in Purgatory, a pleasureless prison. Unable to stand the monotony, he makes a brave escape and falls straight into the arms of Rimmon, a sizzling hot incubus. John is soon recruited as Hell’s ambassador and must visit the afterlife realms of other cultures to enlist an army strong enough to stand against Heaven. As interesting as his new job is, John’s mind keeps returning to Purgatory and the souls still trapped there. Somehow he must stop a war he doesn’t believe in and liberate Purgatory, all while trying desperately to win the heart of a lovesick incubus.

Hell’s Pawn is a wild ride through the afterlife on a rollercoaster of emotions!

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“[Hell’s Pawn] blew me away with its humor, heart, complex world and plot building, and in general how much I came to adore every character. A definite recommendation!” – E. Tappero, Amazon


The premise…

Hell's Pawn

We live, we die, and then what? There has to be more to the afterlife than lounging around on clouds all day or roasting marshmallows in a fiery pit. Without physical limitations, anything could be possible in the spirit world, which would make existence there awfully exciting. In fact, the afterlife sounds like the ideal place for an adventure…or to fall in love.

Hell’s Pawn takes place entirely in the afterlife, but this means more than just Heaven or Hell. The ancient Egyptians had their own concept of where they went after death, as did the wild Celtic tribes and many others. What if all these places existed as neighboring realms? The main character of Hell’s Pawn, John Grey, has a chance to find out. Of course it wouldn’t be fun for us if he was simply playing tourist, so John finds himself in the stirrings of a war. The other afterlife realms are suspicious of Hell (go figure) so anywhere John travels, he finds himself in jeopardy while trying to coax old gods into joining his cause. Luckily he’s not alone. With him is Dante, an Irishman more devious than he is cunning; Bolo, his faithful dog; and last but not least Rimmon, a jaw-droppingly handsome demon who can’t decide between seducing John or pushing him away. It’s a wild ride from the get-go, and it only becomes wilder as John gets caught up in a game he barely understands.